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haunted trees – WIP

I finally generated the two extra maps I wanted for my evil trees and check out the results- the first series only had a diffuse map, while this one has a normal map and an ambient occlusion map. So now the surface is driven on four channels, with the AO map doubling as a roughness map (say what?)

#1 go

I like all of the textures here

6 points

#2 shi

the bark looks more like bark. the green bits still aren't resolving

5 points

#3 ni

this one worked out quite well

5 points

#4 san

trees aren't evil by nature, mankind corrupts everything

5 points

#5 ichi

hey, what happened to roku?!?

5 points

What do you think?

8 points


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