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Is Mixed Reality Technology the Future of Virtual & Augmented Reality

We live in a time of great and fast changes that have destroyed the old and venerable world where we lived and have created a new era. One of those great changes announced for decades by several visionaries, but that few believed they would see in the short term, were simulated realities. Nowadays, virtual reality and augmented reality have become essential for certain industries, and soon they will be for all fields of knowledge. Already the simulated realities are not just a toy.

According to Statista estimates, we expect AR and VR together to move approximately 209.2 billion dollars by 2022.

But this story is not over yet. We have risen to a new level: mixed reality (MR), also known as Hybrid Reality. It is a perfect fusion between augmented reality and virtual reality, combining the best of both. With MR we can see virtual services in such a fluid way that it seems real.

Before studying mixed reality in depth, we must understand what technologies the leading custom web development India agencies are talking about. According to Wikipedia:

– Virtual reality (VR) immerses users in a totally artificial digital environment.

– Augmented reality (AR) superimposes virtual objects in the real world environment.

– Mixed reality not only overlays but also anchors real objects to the real world and allows the user to interact with virtual objects.

Cases of use of Mixed Reality in real life

a) Training of engineers in the aeronautical industry: with the mixed reality, we can train the engineers in charge of repairing engines, since it is no longer necessary to extract real engines to learn. Engineers can use special headphones to study motor hologram.

b) Helping in the construction industry: with MR, the main supervisors will be able to tell the masons what part of the equipment doesn´t work or what work is still to be completed, through virtual signals.

c) Improve online learning: with MR, students can explore what they want even if they have little space to cover in real life.

d) Scrutiny in the factories: the scrutineering officers will be able to use MR headphones to look at the information in real time for several components and obtain a real vision of them.

e) Review designs in advance: before constructing designs, designers can thoroughly review new products using MR, identifying possible areas of risk and missing links.

f) Communication between teams: geographically separated teams could meet in a holographic way using MR, where they could also study the product they are making in 3D, to have an automatic translation of languages, etc.

g) Help the medical industry: with MR, doctors will be able to obtain detailed images of the human body instead of real organs, for surgical or simply educative purposes.

h) Virtual assistance: you will be able to mark remote assistance in a virtual exhibition room during work sessions or possible real conferences that take place. Visitors at exhibitions will be able to speak directly with suppliers.

i) Holographic wearables: users can assign images to physical objects through the sensors in the wearables that map the physical world and make up a holographic screen. This could be useful, for example, to try on clothes.

We think that the Mixed Reality will become one of the most prosperous global industries in the next 7 years, dominating almost all the fields of the industry. Already technological giants like Microsoft (Windows Mixed Reality – WMR) and Mozilla (Firefox Reality Browser) are betting heavily on MR. Apart from these big giants, I have seen some of the local bike fitting near me firms who are also planning to adopt mixed reality technology into their business functionalities.

The future challenges of Mixed Reality

a) Offer a real space in real time in a deceptive way: the great challenge is to create a virtual space perfectly synchronized with the real world, in complete balance. It is very difficult to get users to have a sufficiently deceptive experience to make it look real.

b) Scheduling experiences that look and feel real: it is complicated to program and sequence experiences that provoke sensory effects in the user. There are many details to care about.

c) Find out exactly what the program should achieve: the primary requirement in any MR software is to carefully analyze what is the necessary output of the program. It is very difficult to identify the algorithm that will give way to the combined AR-VR output. Even worse, we must strengthen and optimize the algorithm already encoded to provide a perfect experience.

Conclusion

If we bother to look at the promising future that awaits MR, we can point out that it is not just a fantasy. MR has proven its value and utility by extracting the best of virtual reality and augmented reality. All the different types of applications that use MR have already proven to be able to offer exceptional experiences to their users.

And this is only the beginning. We can be sure that a great future awaits us beyond our imagination and our wildest dreams. Without doubt, those of us who monitor the progress of MR will have a lot to entertain ourselves within the coming years.

What do you think?

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