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With apologies to Carol – WIP

in my post, the horrors of a strand based hair engine, I was lamenting my issues with the new fur solution and Carol said that I’d be able to figure it out. I didn’t think so, and said as much. Turns out that the issue was hierarchical and I sorta know how to avoid the issue, so…

Carol was right and I was wrong

#1 whoops

this is what happens when the strands are disassociated from the parent geometry

#2 ichi

#3 proof of concept

my hypothesis here was confirmed, so there is now a solution

#4 ni

#5 work in progress…

man, these renders are RAM intensive. but I have a solution for that as well...

#6 san

#7

#8

What do you think?

18 points

28 Comments

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  1. I applaud you for keeping those strands and finding a way. My friends used to crunch numbers to external hard drives for days. The computers were slower and less memorized. (I know)
    You’d go to their house for dinner and, “What’s that noise?”

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